Collaborative gaming to save humanity and our planet
Date: 29th January 2020 6.30-9pm
Last decade will be condemned as a total failure of humanity to work together. Next decade and climate change crisis brings challenges that can only be solved by working together.
Join us on a journey of discovery of games that can skill up our ability to collaborate, from passing weapons, providing covering fire in a firefight, healing or boosting a teammate over obstacles. Featuring playable demos and VR experiences. Swim in the ocean, glide through clouds and play human tetris with friends in the multiplayer VR game Half + Half from NormalVR.
Eva Pascoe (Cybersalon.org) – a peak into history of collaborative video gaming
Ben Greenway – emotional exploration and cooperation with strangers, all without language in Journey and Sky: Children of the Light (by ThatGameCompany).
Karo Janicka – how to leverage community to improve village life in Stardew Valley (by Concerned Ape)
Simon Sarginson – serve as a human proxy for a virtual counselling program in Eliza (by Zachtronics)
Douglas Rushkoff – author of Cyberia book (1994) and lead of Team Human podcast on collaboration for survival of the species
*Games Degree students get free tickets but please register to guarantee entry